Pickups – Matt

In preparation for EGX Rezzed in London we’ve introduced some extra mechanics into TYRED. We came up with a list of basic powerups that would make the game even more …

Online Multiplayer Customisation – Matt

In the last post I spoke about starting the customisation, and since then I’ve created a menu for the player to interact and customise their tyre how they want. For …

Online Multiplayer Progress – Matt

It’s been a while since I’ve posted on here because a lot of the work I’ve been doing is behind the scenes and there hasn’t really been anything to show …

Livening Up the Main Menu – Matt

Since the last time the main menu was revamped (which seriously improved the UI compared to the previous one) we’ve had the TYRED logo as the focal point on the …

Steam Build – Matt

I’ve spent a few hours today packaging a build for steam. It’s currently awaiting review so we should hear back from Valve by Wednesday. I logged into steam after publishing …

Designated Drivers – Matt

Yesterday I implemented a feature we’re calling Designated Drivers (Tom thought of the name, I’m so proud of him). One of the issues we faced at EGX was that multiple …

Tyre Pong Variations – Matt

Over the last few days I’ve been focusing on improvements for the Tyre Pong game mode. At EGX there a few comments about how we should speed up the gameplay …

New Rims and Textures – Tom

Over the last couple of weeks I have been making more rims for TYRED, here a few I made today. A skull, a skull and cross bones, a radioactive sign, …

New Rims – Matt

I’ve spent the day modelling some new rims for TYRED. We’ve always been passionate about giving the players as much customisation as possible. I created 4 for the car wheel …